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Age of Heroes IV

Age of Heroes IV

History

Elfs lost the war. Their forests were devoted a fire, and Great Tree died slowly, chopped up the axes of orks. Not many surviving hurried after the god in other world through portals, opened priests, those, whoever wanted to hurry, covered leavings, giving the last fight on the sites of fire of sacred groves.

Them remained only six, before portals were closed forever, are the six best warriors and magicians, conducted maddened from grief and fury the sister of queen. Reserving the mountains of orks dead bodies, they stepped back in caves under the Sacred Forest – ancient elf necropolis, and brought down his entrances on pursuers.

And there are one in catacombs, deprived squeak waters, doomed to slow death. Magic of the gone god of elfs abandoned their bodies and souls slowly, abandoning in place of itself oppressive emptiness.

Two days they wandered in caves, among tombs, bones and long-term dust. They were conducted by the unappeased thirst to sweep vision of Tialin, sisters of queen of elvs and last great priestess – strained hundreds of years of employments by magic, it specified it on the source of force, hidden in the depths of nekropolisa.

On the third day, getting through the graves elf kings and priests, through caves and blasted tombs of gnomes they attained corridors which was arrived at by nobody already a lot of thousands of years. Here, among the burial vaults of race, so ancient, that time did not save its name, in tunnels, excised the signs of unknown language, a temple, devoted to none of gods, appeared their eyes.

His halls were carried by tracks of cruel battle, and columns, covered dim luminous characters, overpowered in central rest. Here was water, and three long days of Voledar is a connoisseur of ancient texts, read the friends Book of Emptiness, and with every his word, falling in darkness, elfs were abandoned by a hope.

They knew about people which was betrayed by his own gods, race, ladling magic from indifferent emptiness, lying after the verge of death. And they knew about Ritual.

To this moment magic abandoned them fully and force of Great Tree followed from their bodies together with life, as from the cracked vessels. Deeply, under the layer of stone and tombs of the kings six elfs collected the last military advice. They talked long, but were then quiet yet longer – because a decision was accepted, and there was the last step.

Tialin decided the first – and the vaults of temple gave a start from the sounds of ancient oath, and a millennial dust rose above altars. In sequence they repeated words, admitting death in the living souls – and in sequence killed itself in a hall with columns, keepings a secret. With the last from them all of sounds went away from burial vaults, and gave a start far above, in the forests, frame of Great Tree – because there were not his more children in the world, and perfumes last from them went now through bloody emptiness of Ritual.

They were dead three days, and on fourth – rose in a revolt other.

In this game under your command there are a few heroes, and military efficiency of your army depends on their descriptions and capabilities;

Self existence of your heroes depends on their ability to kill, the source of their life and magic are the souls of the defeated enemies, prisoners in the special stone. Every day your heroes are forced to support the existence a stranger life-breath – differently they are waited by inevitable death;

The new types of troops submit heroes and can be lifted from cemeteries or after a fight with enemies: skeletons-archers, weak, but numerous;

  • Zombie, slow, and infecting an opponent by a plague;
  • Shades, rapid, unnoticeable, and possessing ability of make old opponent;
  • Kadavres are enormous and bloodcurdlingly strong generations necromancies, possessing an acid blow;
  • Lechwe, lifted from dead magicians, sending down a plague and attacking magic;
  • vampires, rapid and very strong, able to drink lives of enemies and restore it.

Mechanics of fight changed in connection with appearance of new types of troops – battles became more dynamic, the intellect of opponents was improved. Now many enemies possess ability to manoeuvre, escape, and instantly to abbreviate distance – so, human magicians and demons can not only attack destroying elemental magic but also teleportation in any point of fight. Many troops possess super ability – such as a fiery blow of demons, or exzortsizm paladins, turning to pamper in escape.

New magic does possible the great number of new tactical motions – hurricanes are torn by your detachments and detachments of opponent on a few parts, invisibility hides your troops from the eyes of opponent, teleportation allows to kick about it or hostile detachment in any point of fight, a parasite puts living opponents to flight, and a hypnosis allows to control a hostile army.

Tense and keen history will keep you on a tiptoe from start to finish. In Age of Heroes the IV subject plays a not less role not at all, what fight. you will have to conduct dialogs, hearken to advices, watch after development of history and mutual relations of characters. Military efficiency of your party straight depends on its composition, and capabilities of all of its participants, and internal conflicts can appear more frightful than external enemies.

The fully processed and improved interface is done playing process by a truly comfort. Comfortable compass, informing cursor, ergonomics menus… great number of little things which will not divert attention from a game, but will do it indeed pleasant.

Unique, to the shallow details the worked out graphic arts of the playing world yet left nobody indifferent. Such detailed portraits of characters, colourful cards with in a number of locators and structures, you will not see the animated creatures and special effects not in what other mobile game – it we guarantee you!